Player Notes

Anyone who plays online poker is strongly encouraged to take notes. Not sure how? Just right-click (most often) on the player's avatar and select "notes" - that's all. It is more difficult to figure out what needs to be added there. And we will try to figure it out.

Here's one of the post templates:

(Tricky \ Good \ Decent \ Weak) ::
(Tight \ Average \ Loose) \ (Maniac \ Aggress \ Solid \ Koller \ Passive) ::
(WB \ Not WB) ::
(Bluffer!)

(Interpretation of signs)
Bets: (Draw \ Top pair \ TP weak kicker \ Middle pair \ Low pair \ Trips, etc.)
No Bet: (Draw \ Top Pair \ Medium Pair \ Weak Kicker \ Low Pair, etc.)
OL: (Maps)
No OL: (Maps)
Locomotive: (Maps)
Games: (Cards)

(Tricky \ Good \ Decent \ Weak)

By these characteristics we mean the general impression of the player. Of course, such conclusions should only be made after playing a lot of hands with a given opponent and having completely understood whether he belongs to the absolute fish or to the players of a higher category. This information will be especially useful when you meet again with this player, because when faced with him again, you will already know what tactics to follow when playing against him.

(Tat / Medium / Loose)

This information is of practical importance. A tight player is very picky about the hands he enters into, so he rarely gets to open hands. A loose player, by contrast, plays almost all hands. If you, for example, play against a tight player, and he raises the bet with a useless board, then you understand that he can have both a perfect dummy and a monster, such as thrips, in his hands. Such a raise by a weak player could in turn indicate a weak pair with a card on the board. And if there were high cards on the board, then the tight player would have a pair with a card on the board; while a weak player might have a pair with a weak kicker or nothing at all.

(Maniac \ Aggression \ Solid \ Koller \ Passive)

This trait of a player, combined with how tight / loose he is playing, will give you a high probability of guessing the strength of his hand. The maniac bets with anything and bluffs tirelessly. Aggress means aggressive, but does not necessarily imply a bluffer. The aggressive player bets with a wide variety of hands, be it a draw, a low or middle pair, a combination with an ace, etc. A solid player plays clearly and logically - bets with strong hands and folds weak ones. Callers rarely bet themselves, preferring to call most of the bets and raises right up to the river. A passive player is a caller who rarely, if ever, bets. If, for example, you are playing against a player who can be classified as "Loose / Caller", then you already know that this friend will participate in the pot with anything, and that you should not be intimidated if he supports your raise. ... But if you are up against a player whose characteristic is "Tight / Solid", be alert if he calls or bets.

(WB \ Not WB)

WB is short for Bank Thief. This means that such a player will definitely make a bet if everyone has checked before him and he is in late position. I find this information very useful because there are players who, in principle, never bluff, and players who never pass up the opportunity to steal a pot. A player who does this all the time can be neutralized by trapping him with a check-raise or even bluffing with a check-raise. After all, when you think about calling, it is very important for you to know if your opponent has real power or just wants to steal the pot.

(Bluffer!)

I don’t use this characteristic too often, but if I mark someone as a bluffer, then I’ll definitely call all his bets at the slightest suspicion that he is back to his favorite business. Some players always raise and re-raise whenever there is a threat of a three or a flush (among others) in order to scare opponents out of the game. If your hand has any strength, always call these players' bets, but remember that other callers may have something stronger than yours.
(Interpretation of signs):
In most cases, I leave this column blank, as, in my opinion, signs are given too much importance. Especially online
poker. However, some players do give out their hands through certain actions. Examples of some entries look like this:

• Pause = Monster (delay before a move can mean a candy or a hand close to it)
• Auto = Monster (it means that the person pressed the "Raise anyway" button)
• Check Raise = Monster

But note that such records are made only when they have repeatedly seen confirmation of their guesses. If you are not entirely sure, add a question mark (?) To the entry. After all, you don't want to fold when you are not completely sure whether your opponent has candy or not. And in cases when we are sure of the fidelity of this sign, we do not hesitate to fold our hand as soon as the opponent shows it.

Bets: (Draw \ Top pair \ TP weak kicker \ Middle pair \ Low pair \ Trips):

In this case, we are dealing with the details of the player's behavior. Here you mark with which hands the player is betting. Does he come into play only with top pair (TP) or with junior and middle pair too? What kicker he bets with (very important!). By tracking these patterns, you can determine which category this player belongs to (Aggressor \ Solid \ Koller \ Passive).

No Bet: (Draw \ Top Pair \ Medium Pair \ Weak Kicker \ Low Pair, etc.)

Same as above, just the opposite. Which hands the player is NOT betting with can also tell us a lot. Does he prefer to just check the flop with trips in his hand? Is he not betting a flush draw, a straight draw? Is he raising with a king flush? This information is usually very useful.

OL Maps

PR - preflop raise. In this column, we indicate the specific hands with which the player raised preflop. This is a very important piece of information, as the main loss in poker occurs when you land with the second strongest hand. And in most cases, you will find out about this only after opening the cards. Preflop raises are usually made with fairly strong hands, and with this information, you can probably guess the actual strength of the raiser hand with a certain degree of probability. Numerous categories of players make these raises with only three hands: AA, KK and AK. And if you attributed your opponent to this particular category, then the next time after his PR you will fold your hand, despite the fact that it was AJ or even AQ. And it will help you save a lot of money. And in the case of an over-aggressive player who has been spotted in PR with something like K2, you can support his raise with a hand like AT (or something like that).

No PR (Card):

Short for "no raise preflop" - the exact opposite of the previous point. Why mention it at all? There are some players who never raise with AA, KK, suited AK, QQ, JJ and other very strong hands. And suddenly, on the flop, such a player suddenly attacks you with a raise. By recording this information, you can determine if this player is hiding something.

Locomotive (Cards):

We use this metaphor to define a player who, without the slightest glimmer of thought, bets all the way to the river, deciding how he will act before the flop. And this is not a compliment. These players tend to overplay hands that they think are strong. We make something like this: Lokomotiv: AK, which means that with such a hand this player will place bets as if he was playing for the last time, even if he fails to buy a pair. Some people like to push unfinished combinations, then the note looks like this: "Locomotive: flush draw". Moreover, with such a note there may be many players.

Games (Cards):

Short for "plays." Here we make a list of those hands that this person will play with. For example: "Games: 95 offsuit, A5 suited, 23 ..." and so on. This is useful because just by looking at this list you can tell if this player is a "garbage collector" as opposed to the player, the list of playable whose cards look like this: suited AT, KQ, AJ, TT ...

Other abbreviations that can be used in notes:
• PP: Raises (Example: PP - top pair)
• PPx: Multiple raises (Example: PPx - flush draw)
• (Cards) *: Indicates the hands that the player will play, even after raises (Example: "Games: TT **" - which means: will play TT even after two preflop raises.)

Finally, some note-taking guidelines:
• do not insult players on your posts because
it will only ruin your game;
• follows from the above: do not take notes after an unsuccessful drawing - calm down first;
• do not pay too much attention to keeping records, otherwise you will miss the game itself;
• it is not necessary to write down the good cards that the players play (KQ, QJ, KJ, etc.). Everybody plays good cards (this goes without saying);
• if your notes do not fit into the field designated for them, there will be no use from them;
• do not be too careful about the accuracy of your notes. It is enough that they will be practical.

This is basically the whole note-taking system. Don't think that this is some established standard, this is just one pattern. If you do not have your own system, do not be discouraged, just use this one.

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